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Send sesnor data wiimte osculator
Send sesnor data wiimte osculator












send sesnor data wiimte osculator

The duplicate function is not best suited to your problem here. So i guess the question here is, is duplicating signals a possibility for what im triying to do? and if so, what am i doing wrong? but perhaps it seemed that way because the second computer was just receiving the signal from the first one and not itself. again, it seemed as though both computers (second and third) were receiving the signal. the third computer's unity/oscumote detected the wiimote, but the second's didn't. then i tried changing those values to the third computer the exact opposite happened. when i did that, unity/oscumote detected the wiimote on the second computer, but not on the third. however, i didnt know what to put for some of the values (the blank ones in the image below).Īt first i tried sending them to the second computer (local host). the third looked like it was receiving the signals in osculator. i was sending the first (original) signal to a third computer and the duplicated signal back to the second computer (localhost:8876 for oscumote to pick up). i duplicated all of the signals on the second computer. the second computer is receiving the data fine. i'm sending the OSC data to another computer. right now i have one computer that the wiimote is synced to. So i just did some testing with duplicating the signals. Then doing this will send the OSC messages to any/all computers on the network? though i suppose they have to have some sort or OSC client running to receive the messages (such as another instance of osculator), right? so my unity project (running oscumote) couldn't just pick up the OSC messages by itself, right? it'd need an actual OSC client picking up the OSC messages from the network then, in turn, sending them to unity/oscumote? do i need to do anything for the rewrite address/arguments? what exactly.? then within the value parameters, i assume i set the "host: port" to something like "255.255.255.255:". in order to do this i set the event type to "OSC routing" and the value to. I've found a few things online (including the osculator help), but i can't seem to get it working (though it's entirely possible i'm not setting things up right).

#Send sesnor data wiimte osculator how to

first of all, is this possible to do, or is there some limitation i'm overlooking (number of incoming/outgoing OSC messages or something)? secondly, i'm having trouble finding out exactly how to do this.

send sesnor data wiimte osculator

I've done a little looking, and it seems like i can route all of the wiimote data over the local network (that all of the computers are on) thereby allowing each computer to see all 10 wiimotes at once. the problem is that i need all of the computers to see all 10 wiimotes, not just the four connected to each one. thing is that i'm going to use at least 10 wiimotes in this project, so i need more than one computer to sync all of the wiimotes. I have this unity project i'm working on i'm using osculator/oscumote with it. Hey there, i've got a (hopefully) quick question.














Send sesnor data wiimte osculator